How to Get Started Making Comics: Step Breakdown
In my post on Essential Skills for Making Comics, I mentioned that teaching graphic novel courses is one of my favourite things to do. Graphic novels and comics are challenging mediums to tackle because they exist at the intersection of many different skills!
If you want to start making comics, this breakdown of all the steps you need to consider might be a good place to start. This post will give a high-level overview of each step of making comics. Stay tuned to the blog for more detailed posts on different aspects of comic-making in the future!
Planning and Outline
Every comic starts with a story, whether a three-panel gag comic strip like you’d find in a newspaper or a multi-volume epic graphic novel. Creating a thorough plan for your comics ensures you effectively communicate whatever it is you want to communicate: a punchline, a political message, a theme, a story, etc.
Outlines are especially important for longer stories. At the outline stage, you can ensure you have all the important aspects of good storytelling, including motivation, conflict, character arcs, intrigue, and tension.
Check out my blog post on outlines here
Script
Whether creating a comic as a team, with a separate writer and artist or doing all the work yourself, a script ensures that you have a clear plan to follow when you start to put things on the page. This is where you make key decisions, such as panel breakdown, dialogue, and imagery.
Comic scripts also follow certain formatting standards, making them easy to read and turn into art. If you want to see some real-life examples of comic scripts, check out the Comics Experience Script Archive!
Check out my blog post on scripts here!
Concept Art
This is one of my FAVOURITE parts of the comic-making process! In the concept art phase, you get to decide the look of your world. You get to design the characters and their costumes, expressions and gestures. You get to design props and key objects, rooms and worlds, maps and lore.
Make sure to consider other stylistic aspects of your comic in this step! What do panels and word balloons look like? What colour palettes and ink stylization will you choose? Play and experiment until it feels right.
Check out my first blog post about concept art, focusing on characters, here!
Thumbnails
Thumbnails are when you draw quick, messy, small sketch plans of what each page and panel will look like. Thumbnails can be useful for ensuring you plan out the composition and flow within and across panels and leaving enough room for word balloons or narrative boxes!
Some artists even use a digital program to blow up the final thumbnails and start to sketch right over. This can help keep the balance and looseness of a thumbnail sketch in your finished art.
Pencils
While many comics are now made digitally, it’s still pretty common to call this step “pencils” and the outline step “inks”, whether or not you use pencils or ink!
Pencils are where you create the final art. But, it’s still a phase that starts as a sketch and typically does not remain visible in the final art (either because of erasing, tracing, or removing the layer digitally). Therefore, this is where you will get to make MOST of your drawing decisions.
I often do two layers of pencils - one loose sketch that I rework and move around and get messy with and then a clean layer that makes for easy outlining!
Inks
Inking is the process of outlining your work. I suppose this could be optional, as a lineless style is possible! However, the vast majority of comics do include linework, whether it is solid black (very traditional) or coloured.
Inking is an important stage, as the line work is a huge part of the overall artistic style of a comic. You will find some artists who prefer thick lines and pure black shadows. Others might only use black line work, no colour or greyscale, and have action lines, hatching, or dot patterns to give the illusion of grey tones.
Colour or Greyscale Finishing
The final pass of the comic page is colouring. Just like inking before it, this stage provides a lot of a comic artist’s unique style. You can choose full colours or a limited palette, true colours or abstract. How will you represent shadows and lighting? Will your colours be bold or muted? Will you use greyscale? Or maybe a combination of greyscale and colour, depending on the portion of the story?
The best way to understand all the different ways you can ink and colour a comic is to read a TON of comics! Study the line work and colouring. Lots of artistry happens in these steps.
Lettering
Letting might be the final step, but it should not be an afterthought!
A good typographer will tell you how important this step is. You must choose between hand-lettered or fonts. If you choose hand-lettering, craft and precision are key to making the letters readable and beautiful.
If you choose to go with fonts, the choice of font and size on the page should be legible and blend in with your comic aesthetic. Placement of word balloons, spacing within word balloons, capitalization choices, and so many more little choices have a BIG impact on the communication of your story to the reader. Make sure you give lettering the attention it deserves!
Intrigued? Well you’re in luck! The next couple weeks on the blog will be dedicated to breaking each of these steps down into learning goals, essential skills, and examples.
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November 2024
- Nov 15, 2024 Character Concepts - Brainstorming Activity
- Nov 14, 2024 Designing Characters - Three Examples from the Pros
- Nov 13, 2024 Five Tips for Successful Comic Scripts
- Nov 12, 2024 Five Steps to a Masterful Outline for Your Comic
- Nov 11, 2024 How to Get Started Making Comics: Step Breakdown
- Nov 8, 2024 Three Reasons You Should Build a Creative Community
- Nov 7, 2024 Five Essential Skills for Making a Graphic Novel
- Nov 6, 2024 Five Steps to a Digital Character Illustration on Procreate
- Nov 5, 2024 Digital vs Traditional Illustration - 4 Myths Busted
- Nov 4, 2024 Three Gesture Drawing Methods You Probably Haven’t Tried Before
- Nov 1, 2024 The Seven Key Elements of Art Making
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October 2024
- Oct 31, 2024 Three Unexpectedly Great Illustration Resources
- Oct 30, 2024 Ten Essential Skills Every Illustrator Should Practice
- Oct 29, 2024 Top Five Procreate Tips to Enhance Your Digital Illustration
- Oct 28, 2024 Seven Things I Learned About Illustration and Art Working in the Print Industry
- Oct 25, 2024 Five Viz Media Graphic Novels That Transcend the Genre
- Oct 24, 2024 Top Five Drawn and Quarterly Comics To Blow Your Mind
- Oct 23, 2024 Top Five First Second Comics to Get Cozy With
- Oct 22, 2024 Top 5 Image Comics You Need to Read Right Now
- Oct 21, 2024 Art News 002: Foodways at the Richmond Art Gallery
- Oct 18, 2024 Six Tips for Photographing Work for Your Art School Portfolio
- Oct 17, 2024 5 Ways to Make Your Art School Portfolio More Conceptual
- Oct 16, 2024 5 Unofficial Rules of Receiving a USEFUL Art School Portfolio Review
- Oct 15, 2024 Ten Things to Avoid in Your Art School Portfolio
- Oct 14, 2024 5 Things Your Art School Portfolio Should Say About You
- Oct 11, 2024 7 Tools for Drawing Perspective Without a Ruler
- Oct 10, 2024 5 Tips to Start a Daily Drawing Practice
- Oct 9, 2024 Ten Japanese Illustrators You Should Know
- Oct 8, 2024 Meet the Art Coach!
- Oct 7, 2024 Ten Tips to Get Started with Gesture Drawing
- Oct 4, 2024 Nouns + Adjectives - a Silly Illustration Game to Spark Inspiration
- Oct 3, 2024 Five Ways to Boost Your Creativity
- Oct 2, 2024 How I Make Comic Panels in Procreate
- Oct 1, 2024 OC-tober 2024, a Month of Art Prompts
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September 2024
- Sep 25, 2024 Three Comic Book Art Styles You Might Not Know
- Sep 24, 2024 Five Questions to Ask an Art Coach
- Sep 23, 2024 Let’s Make Characters!
- Sep 20, 2024 Art News - 001
- Sep 19, 2024 Top Five Manga if You Don’t Read Manga
- Sep 18, 2024 How to Think About Character Design
- Sep 17, 2024 Book Printing Basics
- Sep 16, 2024 Top Five Reasons You Might Need an Art Coach in 2024
- Sep 11, 2024 Top Five Things Artists Can Learn From Their Peers
- Sep 10, 2024 Top Ten Figure Drawing Tips for Illustrators
- Sep 9, 2024 Top Five Art Books You Should Own