Five Ways to Gamify Your Art Goals
It's the season of New Year Resolutions, but if there’s one thing we’ve heard again and again, it’s that New Year Resolutions don’t work. However, I think they can work as long as we are clever in setting and meeting our goals!
If you are interested in starting the year with some art resolutions, here are five ways you can gamify your art goals for a greater chance of success.
Make a Time Capsule
Art skills are not quantifiable, which can make it difficult to track progress. This is where a Time Capsule can be used. Pick a few skills you want to work on during the year and determine what small art piece you could make to demonstrate those skills. For example, maybe you want to work on figure drawing, so you could do a fifteen or twenty-minute figure study.
Here’s the fun part - you are going to do the same exercise twice. Once at the beginning of the year and once at the end. Write detailed instructions to repeat the exercise on the outside of an envelope. Include your reference image (or where to find it) if you use one. Then, create your starting piece and seal it inside the envelope. Date the envelope with an “Open on” date. When you create your year-end art piece, do not open the envelope until it’s complete! But once you’re ready, compare the two and see your improvements.
Small improvements throughout the year can be hard to spot but seeing the change side-by-side can be really exciting.
2. Focus on Fun
Skill improvement is important to artists. But just as important is creativity. Make sure some of your goals encourage playful and experimental creativity. This will allow for goals that are so fun you will want to meet them!
For example, you may want to try making art with five materials you’ve never used. Or create artwork that only uses recycled or reused materials. Maybe you want to go back to Art School 101 and spend 1-hour making blind contour drawings of items around your house. Or get yourself a cheap sketchbook and fill the entire thing, cover-to-cover, using ONLY markers (or other non-erasable materials!) The possibilities are endless, so just make sure to focus on the process over the product.
3. Get Dice Involved
If you, like me, love Dungeons & Dragons, you may also know the joys of playing with Math Rocks (aka dice). D&D dice come in everything from 4-sided to the most famous 20-sided version, which makes them perfect for random selection.
Get yourself a set of D&D dice (or even a basic 6-sided game die) and use it to control some of your making. For example, you could list 20 colours in a marker or pencil crayon set and 10 different subjects to draw. Roll your D20 three to five times to randomize your colour palette and your D10 once or twice to choose the subject you will draw.
Or you can make a list of 6 character traits and 6 visual character features and roll a D6 (a standard die) twice to pick one of each that you must incorporate in a drawing.
There are so many possible ideas here! If you’re interested in having someone help you create some lists to play with, I am happy to build and share those types of resources for my art coaching clients.
4. Loop In Your Friends
I know it can be tricky to find a community of fellow artists to create with, so here is an alternate task you can do with any friend - whether or not they are an artist!
Give your friend a comic book, artist book, children’s book, etc (preferably one you don’t have totally memorized cover-to-cover). Ask them to find a picture in it to reference and do their best to describe it to you without showing you the reference at any point. Your goal is to recreate what they describe in your style. Feel free to ask your friend questions if they are struggling with descriptive words. For example, is the purple pastel or jewel-toned? What shape are the eyes?
Once you're done the piece you can look at the image your friend described. This is a great way to practice working with a client, illustrating a text, or illustrating a comic script while also being a fun way to goof off with your friends!
5. Reward Yourself for Levelling Up
As a gamer, I must confess that I love the dopamine hit of a level-up. You get the shiny graphics letting you know you’ve improved. Maybe you get better stats, more strength, new items, or more opportunities. I love that feeling!
Well, you can recreate that dopamine hit with your art exercises. While there’s always the obvious choice - buy some new art supplies when you’ve done X number of exercises - I think it’s more clever to think of ways to do this for free.
Here’s my example:
I have hundreds of markers, but at Level 1, I limit myself to using only three colours and black. At Level 2, I get five colours and black. At Level 3, I get seven colours and black, etc.
And just like a video game, levelling up gets harder as I go along.
From Level 1 to Level 2 I just need to draw one marker illustration with my limited palette.
But from Level 2 to Level 3, I need to draw two marker illustrations.
Maybe that pattern holds until I hit the next big milestone - at Level 5, I now need to draw five marker illustrations to level up!
You get the idea - you can use the tools and activities you already like to challenge and reward yourself. My example forces me to: make lots of work (practice!), work with limited colour palettes, and stay committed to a material.
-
January 2025
- Jan 28, 2025 Illustration for Beginners: Working with Basic Shapes
- Jan 27, 2025 How to Get Started in Illustration: Ten Steps for Beginners
- Jan 17, 2025 Five Reasons I Love the Character Design in Dragon Age: the Veilguard
- Jan 16, 2025 Defining Your Art Style: Five Questions to Ask Yourself
- Jan 15, 2025 Building Confidence in Figure Drawing: 5 Mindset Shifts to Overcome Fear
- Jan 14, 2025 Life Drawing vs. Photo Reference: Pros, Cons, and Best Practices
- Jan 13, 2025 Procreate vs Photoshop: 5 Pros and Cons of Each Software
- Jan 10, 2025 Mind Mapping for Artists: Turning Abstract Ideas into Tangible Concepts
- Jan 9, 2025 Observation as Inspiration: Cultivating Mindfulness to See the World Differently
- Jan 8, 2025 Overcoming Fear of Failure: Five Tips for Developing a Growth Mindset in Your Art Practice
- Jan 7, 2025 Embracing Constraints: How Limits Can Boost Your Creativity
- Jan 2, 2025 What Can You Do With an Illustration Degree? 5 Career Options
- Jan 1, 2025 Five Things You Probably Didn’t Know About Printing
- December 2024
-
November 2024
- Nov 15, 2024 Character Concepts - Brainstorming Activity
- Nov 14, 2024 Designing Characters - Three Examples from the Pros
- Nov 13, 2024 Five Tips for Successful Comic Scripts
- Nov 12, 2024 Five Steps to a Masterful Outline for Your Comic
- Nov 11, 2024 How to Get Started Making Comics: Step Breakdown
- Nov 8, 2024 Three Reasons You Should Build a Creative Community
- Nov 7, 2024 Five Essential Skills for Making a Graphic Novel
- Nov 6, 2024 Five Steps to a Digital Character Illustration on Procreate
- Nov 5, 2024 Digital vs Traditional Illustration - 4 Myths Busted
- Nov 4, 2024 Three Gesture Drawing Methods You Probably Haven’t Tried Before
- Nov 1, 2024 The Seven Key Elements of Art Making
-
October 2024
- Oct 31, 2024 Three Unexpectedly Great Illustration Resources
- Oct 30, 2024 Ten Essential Skills Every Illustrator Should Practice
- Oct 29, 2024 Top Five Procreate Tips to Enhance Your Digital Illustration
- Oct 28, 2024 Seven Things I Learned About Illustration and Art Working in the Print Industry
- Oct 25, 2024 Five Viz Media Graphic Novels That Transcend the Genre
- Oct 24, 2024 Top Five Drawn and Quarterly Comics To Blow Your Mind
- Oct 23, 2024 Top Five First Second Comics to Get Cozy With
- Oct 22, 2024 Top 5 Image Comics You Need to Read Right Now
- Oct 21, 2024 Art News 002: Foodways at the Richmond Art Gallery
- Oct 18, 2024 Six Tips for Photographing Work for Your Art School Portfolio
- Oct 17, 2024 5 Ways to Make Your Art School Portfolio More Conceptual
- Oct 16, 2024 5 Unofficial Rules of Receiving a USEFUL Art School Portfolio Review
- Oct 15, 2024 Ten Things to Avoid in Your Art School Portfolio
- Oct 14, 2024 5 Things Your Art School Portfolio Should Say About You
- Oct 11, 2024 7 Tools for Drawing Perspective Without a Ruler
- Oct 10, 2024 5 Tips to Start a Daily Drawing Practice
- Oct 9, 2024 Ten Japanese Illustrators You Should Know
- Oct 8, 2024 Meet the Art Coach!
- Oct 7, 2024 Ten Tips to Get Started with Gesture Drawing
- Oct 4, 2024 Nouns + Adjectives - a Silly Illustration Game to Spark Inspiration
- Oct 3, 2024 Five Ways to Boost Your Creativity
- Oct 2, 2024 How I Make Comic Panels in Procreate
- Oct 1, 2024 OC-tober 2024, a Month of Art Prompts
-
September 2024
- Sep 25, 2024 Three Comic Book Art Styles You Might Not Know
- Sep 24, 2024 Five Questions to Ask an Art Coach
- Sep 23, 2024 Let’s Make Characters!
- Sep 20, 2024 Art News - 001
- Sep 19, 2024 Top Five Manga if You Don’t Read Manga
- Sep 18, 2024 How to Think About Character Design
- Sep 17, 2024 Book Printing Basics
- Sep 16, 2024 Top Five Reasons You Might Need an Art Coach in 2024
- Sep 11, 2024 Top Five Things Artists Can Learn From Their Peers
- Sep 10, 2024 Top Ten Figure Drawing Tips for Illustrators
- Sep 9, 2024 Top Five Art Books You Should Own