Five Steps to a Digital Character Illustration on Procreate
If you are new to using Procreate as a digital illustration tool for creating characters, this step-by-step guide will walk you through an easy process. I use this process for each of my characters, and I design hundreds of them!
Each of these steps can be broken down further, and expect future blog posts along those lines! But as an introductory guide to digitally creating character illustrations, this process covers all your bases. And each step uses ONLY default Procreate tools and features, so no fancy brushes or extra software is required!
Step 1: Brainstorm
We’ll talk about idea development in another post. For this example, I will use a simple idea based on one of my favourite kid’s comics, Swim Team by Johnnie Christmas. My character will be a preteen competitive swimmer.
Using a chunky drawing brush (Oberon under “Drawing” in Procreate), I’ll play around with a few different body types and face types until something hits. The final face I drew, of a slightly snooty character, felt like a fun take.
Step 2: Sketch
Next, I’ll start a new canvas with the dimensions I want to work in. This is up to you, and I usually wind up modifying my final canvas as I go, but there is nothing wrong with starting with an 8.5 x 11” canvas with RGB colour space.
We’ll sketch the final character design on this file but also finish it, so work as big as you need for your purposes.
Step 3: Line Art
Not all character illustrators outline their work, but many do! I love a nice, black outline on my work. I’ll create a new layer above the sketch layer in Procreate and turn down the opacity on the sketch layer. Now, I can trace overtop the sketch with clean linework.
Step 4: Flat Colours
Once the line work is done, you can hide (or delete) the sketch layer. Next step, turn the line work layer to “Reference” so you can drag and drop flat colours on layers below.
I like to break up my flat layers into a few big areas: skin, clothes, hair, etc. This will make shading easier.
Make sure to turn off the “Reference” function on the line work when you are done with flats!
Step 5: Finishing Touches
To bring the character to life, I’ll add a bit of cel-shading and some blush. I use Clipping layers set to Multiply at around 40% opacity for shading.
What does that mean?
Clipping Layers mean that you can’t colour outside the bounds set by the layer it is clipped to. If I clip to the skin, I can’t colour out of the bounds of the flats layer for the skin tone. This means I need a shading layer for EACH flat layer.
Multiply is a layer effect that removes white from whatever colour you put on top, making any colour applied to it look like a wash of shading.
Opacity makes the layer more transparent, so the multiply layer isn’t so stark and dark!
I like to use a deep purple, pink or red for shadows. I think it warms up the image. Of course, in a scene with background, the lighting and environment should determine the shadow and light colour.
Finally, I’ll add a bit of blush to warm up the character. I like to use another Clipping layer but this time, I’ll set it to Soft Light. That makes whatever colour you apply to the layer look like a soft glow. I’ll choose a nice, deep red and the a Soft Brush tool under the Aibrush menu and dust it over ears, cheeks, shoulders, elbows, fingers and knees.
Final touch is a highlight on the hair and eyes. I use a Clipping Layer for the hair but for the eye highlight, I’ll make a layer over EVERYTHING (including Lines) and put a pure white dot on the eyes. Voila! Done!
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